![]() Wouldn't it be better to gate specific upgrades (like certain recipes, or upgrades to your machine efficiency) there as a reward for employees who do good work? Ideally, it just needs some balancing as I feel like there's potential, but a partial rework would also be welcome. Personally, I think the idea of a company shop is an under explored concept in video games, but gating many of the most basic blocks behind it is very irksome. It's fugly on top of all that other stuff too. You gotta dedicate a full burner to run it, and that's a stack of biofuel better used elsewhere. Then there's the fact it takes an obnoxious amount of power to run and space to build. You either spend them on those things first and have your tickets lose value as you progress, or spend them on single-use items and miss out on building blocks. ![]() ![]() There's all kinds of helpful single-use items available for purchase, but if you're using your tickets on that stuff, you start really lose out on the other, more essential things. The second most infuriating thing about the SINK is the diminishing returns. Stuff like wall holes, walkways and stairs shouldn't be withheld from the player, most of whom want to build factories that make sense most of the time instead of spaghetti. Especially since there's very rudimentary building blocks gated behind the coupons it produces. I'm not sure what the devs intend to do story-wise with the SINK, but I feel like it's an annoyance rather than anything helpful.
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